Game Development
Jason Cordova on Crafting Immersive TTRPGs: Design Philosophy, Community Engagement, and the Evolution of the Brindleverse
Jason Cordova, founder of The Gauntlet gaming community, details his iterative design philosophy for tabletop role-playing games (TTRPGs), emphasizing consistency in community engagement and a character-driven approach to game mechanics. He highlights the "Carved from Brindlewood" system, which unde…
Marvel Snap: X-Men End of Days Design Insights
Second Dinner game designer Jason Yang discusses the design philosophy and specific card mechanics for the "X-Men: End of Days" season in Marvel Snap. The season introduces new "Objective" mechanics, with a focus on synergistic card design that supports existing archetypes while also creating new on…
Embracing "Noodling" for Iterative Level Design
Traditional pre-production methods advocating elaborate documentation can hinder initial progress for novice level designers. An alternative, "noodling," emphasizes playful, undirected exploration of tools and mechanics. This iterative approach fosters learning through hands-on experience, leading t…

